Welcome to our recurring post, 3D Interactive Tech Talk, highlighting how interactive technology is being used right now and where it’s headed.
Samsung’s Consumer Electronics (CE) division training used to consist of new trainees disassembling product components and putting them back together. There are probably many manufacturers using this same practice, but it’s hardly efficient, or budget-friendly. To combat both issues, Samsung now uses a cyber training program based around the Oculus Rift headset. Trainees “put on a virtual reality gear and hold a specially designed stick, getting the same kind of training experience as following the actual manufacturing process such as holding a screwdriver to tighten a screw on an air conditioner.” This provides them with crucial muscle memory, while making the process of learning much faster and less expensive. The CE division has installed 10 VR training systems, and Samsung plans to extend this training to the IT & Mobile Communications (IM) division soon.
VR App Turns Design Into a Whole Body Experience
Even with software advances that help designers convert 2D designs into 3D prototypes, there’s often something lost in translation from the initial concept to the physical manifestation. Tools like Gravity Sketch aim to change that. With its newest version, the 2014-debuted Gravity Sketch turns the controllers of an Oculus Rift or HTC Vive into a pen – one that can “write” in mid-air. Designers frustrated by the constraints of the 2D-to-3D process can now render their visions directly in 3D using VR technology – and then export designs to programs like SolidWorks, Rhino or a 3-D printer. This both shortens the time of initial design creation, and represents a truer representation of the designer’s intent. The app is currently in beta testing.
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