Welcome to our recurring post, 3D Interactive Tech Talk, highlighting how interactive technology is being used right now and where it’s headed.
With the demand for air transport set to “increase by an average of 4.3 per cent per annum over the next 20 years” and technological advances happening at an accelerated rate, Rolls-Royce knew it was time to invest in virtual reality to train its engineers.
With engines so big they need to be split in half to fit in freight doors, initial tech training is costly enough, never mind refresher trainings. And then there were client costs to consider: “What would happen if we have a customer who wanted to physically split an engine, and demanded that we ship over a training engine and a stand,” . . . [we’d] be looking at about £100,000 in costs. And if we had to ship it in an emergency, the price might go up to £250,000. So this VR training experience paid for itself, and more, on its first application.”
There’s a shortage in skilled labor all around, and the collision and automotive repair field is no different, except it is in its approach to fixing the problem. “Researchers at Tradiebot Industries and Deakin University are currently working together to develop the collision and automotive repair industry’s first virtual/augmented reality training and service solution.”
They envision using the technology to train technicians and to automate (with skilled human supervision) more routine processes. All of this combined should create more opportunity, accessibility and accuracy, which will ultimately help close that skills gap and reduce costs. It’s something to watch, for sure!
Do you have a question regarding this technology? Hit us up here now to discuss how this could apply to your needs.
And check out our interactive training applications to see some of the many ways businesses are benefiting from this technology.