3D Interactive Tech Talk – VR Safety Training & Market Size

Welcome to our recurring post, 3D Interactive Tech Talk, highlighting how interactive technology is being used right now and where it’s headed.

The Better VR Looks, the More Workers Will Enjoy Training


Training is often a bore, despite its necessity – especially when safety is dependent on having procedures committed to muscle memory. This VR simulation trains workers to safely operate high voltage switching equipment using HTC Vive with room scale and motion controllers to create an accurate experience with “hand presence.” From small details, like intuitive reorientation of a helmet, to each step of the procedure, this illustrates just how far VR’s potential can bring us when fully realized.
Another example of VR-based equipment training can be seen here.

 

VR is Great for Training and Simulation – and So Much More
Virtual reality isn’t new – but prior to its recent arrival in the commercial market, it’s been largely a niche technology. Used primarily by industries like the military and healthcare, VR is set to explode from a $114 million dollar industry in 2014 to nearly $4.5 billion by 2020. In addition to the use cases above, VR’s highest potential will be in the markets of “virtual prototyping, 3D modeling, training, and simulation,” according to a report by Tractica. But once adoption happens in these markets, VR will likely become more mainstream, and applied in areas like marketing and advertising, travel and tourism, and retail.

And check out our interactive training applications to see some of the many ways businesses are benefiting from this technology.