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Heartwood Video Footage from Native Client Event at Google Headquarters

Modern PCs can execute billions of instructions per second, but today's web applications can access only a small fraction of this computational power.  Welcome Google’s Native Client, a technology that aims to give 3D Interactive Learning developers such as Heartwood access to the full power of the client's CPU while maintaining the browser neutrality, OS portability and safety that people expect from web applications.  

Below is video footage from a Native Client event on December 8th 2011 at Google Headquarters that highlights a presentation from Neil Wadhawan, Co-founder & VP of Sales and Marketing at Heartwood. The full-length video of the event can be viewed here >>      

Native Client running in Google’s Chrome browser enables Heartwood to deliver full 3D interactivity plugin-free applications built in Unity while further streamlining application deployment and giving learners simplified access.

Contact us to learn more >>

Posted by Heartwood | December 19, 2011 @ 10:58 pm | Comments (0)

Heartwood to Leverage 3D Interactive Native Client That Turns Google Chrome into High-End Gaming Platform

3D Interactive LearningMOUNTAIN VIEW, Calif.–Google's new technology to secure the Web and make browsers significantly more powerful got its first public demo tonight at the company's headquarters south of San Francisco after three years under wraps. Calling it Native Client, Google says that integrating technology into Chrome is essential for the future of Web browsers. To show that Native Client is road-ready, the company used its event to announce several new Chrome-only versions of games known for their rich and processor-intensive graphics, available immediately. It also revealed that the browser currently has more than 200 million users worldwide.

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Posted by Heartwood Inc. | December 11, 2011 @ 7:31 pm | Comments (0)

Google Invites Heartwood to Showcase a Means to Achieve Business Profitability Through 3D Interactive Experiences at Native Client Launch

Heartwood demonstrated the power of Native Client to enable 3D interactive Learning and Marketing experiences to achieve business profitability by increasing business productivity and accelerating revenue growth through enhanced customer engagement, at the Native Client launch today at Google headquarters.

Heartwood was one of just three companies chosen, and the only non-game, business application provider to present a way to achieve business profitability.

 

Targeting core markets where physical products need to be Built, Operated, Maintained and Marketed, Heartwood is developing intuitive and stunning 3D interactive applications that can be deployed anytime, anywhere, and on any platform such as the Web, PC or Mobile.

 

"Heartwood delivers compelling 3D Interactivity to enhance learning and marketing experiences, which in turn, increase customers’ brand loyalty," said Raj Raheja, CEO and Co-Founder at Heartwood. “Enabling us to deliver full 3D interactivity plugin-free within the Chrome browser, Google and Unity Technologies is powering Heartwood to deliver business profitability for our customers easily”.

 

“Needless to say, being invited by Google to demo is a great honor and a compliment to Heartwood’s capabilities. This validates our market positioning and leadership to deliver great experiences to our customers”, said Neil Wadhawan, Co-founder and VP Sales and Marketing.

Read press release >>

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Posted by Heartwood Inc. | December 9, 2011 @ 6:27 pm | Comments (0)

Heartwood Delivers 3D Interactive Learning and Marketing Experiences Based on Award-Winning Unity Development Platform to Increase Customers’ Brand Loyalty

ORLANDO, FL–(Marketwire – Nov 30, 2011) - Today at I/ITSEC, Heartwood announced that it is delivering 3D Interactive Learning and Marketing experiences based on the powerful Unity development platform for the Government, Defense, Aerospace, Light & Heavy Equipment and Energy Industry. 

Targeting core markets where physical products need to be Built, Operated, Maintained and Marketed, Heartwood is providing compelling, easy-to-use interactive design that can be deployed anytime, anywhere, and on any platform such as…. (continued)

Read complete release  >>

About Heartwood
Heartwood is a market leader in delivering 3D Interactive Learning and Marketing experiences to increase customers' brand loyalty. Recently recognized as an Inc. 500 | 5000 fastest growing company and sel
ected as "2011 Top Simulation and Training Company" by Military Training Technology Magazine, Heartwood is demonstrating various examples of the 3D Interactive Learning applications they have developed for the US Army, Raytheon, L3, US Secret Service and others at I/ITSEC.

Contact Heartwood  >>

About Unity Technologies
Unity Technologies is the creator of Unity, an intuitive and flexible development platform used to make wildly creative and intelligently interactive 3D and 2D content. The "author once, deploy everywhere" capability ensures developers can publish to all of the most popular platforms.

Posted by Heartwood Inc. | December 5, 2011 @ 2:12 pm | Comments (0)

Heartwood Exhibiting at I/ITSEC 2011 (Booth #1935)

Heartwood returns to Orlando, FL from November 28 to December 1st to exhibit at  I/ITSEC 2011. Find us in Halls A3-A4, Booth #1935 next to CAE and Raytheon. Look for our 400 Sq. Ft. display complete with five LCD monitors and a meeting area,  designed to make your experience with us more productive and comfortable.

Heartwood empowers companies to Build, Operate, Maintain and Market their products using 3D interactive learning and marketing experiences anytime, anywhere, on any platform: Web, PC, Mobile. Expert guidance will be at hand to get all your questions answered and when we put one of our cutting-edge 3D Interactive Learning apps in your hands, you will be glad you visited. See you at I/ITSEC!

Schedule a consultation  >>

Heartwood on the Exhibitor Map (.pdf) >>

Posted by Heartwood | November 15, 2011 @ 2:50 pm | Comments (0)

Heartwood Featured in San Francisco Business Times: Virtual Training Helps Companies Prep on the Go

BY KRYSTAL PEAK
San Francisco Business Times

Training new technicians on heavy machinery can be costly, time consuming and a logistical headache for most companies.

Heartwood Studios has made things a little easier by taking training virtual, and it's paying off. The four-year-old San Mateo company is on its way to more than tripling revenue from 2009 to the close of this year.

CEO and co-founder Raj Raheja, who came from an architecture background, marveled at the great computer tools used to visualize a product in the creation stage and wanted to bring this concept to other fields.

"Essentially, if you have a physical product to build, use or repair, then our 3-D applications are great for marketing the product or training on it virtually," he said.  Heartwood standardizes training processes and offers mobility, since its 3-D games and models can be viewed on any computer, tablet or mobile device. When Raheja and his business partner Neil Wadhawan started … (continued)

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Posted by Heartwood Inc. | October 18, 2011 @ 5:08 pm | Comments (0)

Heartwood Awarded Yellow Ribbon by MT2 Magazine as 2011 Top Simulation & Training Company

Heartwood has been selected as one of the 10th Annual Top Simulation and Training Companies by Military Training Technology (MT2) magazine for a second year running. These awards recognize leading companies which generate continued innovation, produce effective programs, and demonstrate a deep commitment to the military sector’s training needs. 

Heartwood was recognized  for its ability to integrate innovative technologies with proven solutions to create successful multimedia courseware design solutions for its clients.  This award, with details of the recognition, were published in the September 2011 issue of Military Training Technology magazine

Posted by Heartwood Inc. | October 10, 2011 @ 1:06 pm | Comments (0)

Heartwood wins Gold at ‘The 2011 International Serious Play Awards’

 

The 2011 International Serious Play Awards, which aims to recognize outstanding corporate, military, healthcare and learning titles, has recognized 20 serious games. The medal winners were revealed at the Serious Play Conference, held August 23-25 at Redmond, WA’s DigiPen Institute of Technology.

Heartwood won the GOLD medal for our ‘Aircraft Marshalling Virtual Trainer‘ in the ‘Government/Military’ segment. that was developed with Atlantis Eduplus. Heartwood's  was also  awarded the official Serious Play Certification, which assures that a serious game offers a high standard of performance.

 

Posted by neil | September 19, 2011 @ 3:30 pm | Comments (0)

The iPad factor: Preparing for the Commoditization of Military Embedded Virtual Training Simulation Devices

Heartwood's most recent contribution to Military Embedded Systems Magazine addresses how advances in consumer tablet computing (such as the iPad) and also smartphones are reaching a tipping point, opening the doors for cost-effective hand held military virtual training simulations.

Introduction:

The next generation of embedded devices might be less a result of government and industry-led R&D efforts than ever before. These new, consumer-oriented systems will be based on today’s tablets, smartphones, and gaming toolkits, offering compelling price points and performance characteristics. This will make it increasingly difficult to justify custom hardware systems and technologies for applications such as aircraft and ground vehicle Multi-Function Displays (MFDs), or even proprietary handheld devices. Rather than viewing this shift as a disruptive force, there are specific practices developers and integrators of embedded military systems can take to make the most of this coming sea change in the industry, which is already occurring in the military’s Virtual Training Simulation (VTS) realm.

Read complete article >>

Download (.pdf) >>

Have a project you would like to discuss? Contact us today.

Posted by Heartwood Inc. | June 27, 2011 @ 4:20 pm | Comments (0)

Augmented Reality and Inventory

An augmented reality system can rapidly accelerate the time employees need to conduct cycle counts or a complete physical inventory. Traditionally, these tasks have been conducted with clipboard and pen, and now more recently they have been conducted with handheld barcode scanners. However, augmented reality can be deployed through handheld tablets (Android or iPad) or a pair of dedicated goggles with a camera and a wireless connection to the organization’s inventory control software.

The Need for Accurate Inventory

Inventory control managers require accurate counts to manage the organization’s significant capital investments in inventory. While the traditional annual inventory has been replaced in many locations by daily and weekly cycle counts, modern inventory practices require be able to know the current quantities of each SKU located within the facility. If there are underages or overages (sometimes produced by shrink but more often by improper data entry at receiving or picking), then the inventory control manager cannot make smart decisions about reorder-points or inventory allocation. More importantly, they cannot properly calculate inventory turns to identify non-moving and slow-moving inventory.

Augmented Reality for Inventory Control

Inventory inaccuracies occur when the inventory control system’s numbers do not agree with the SKUs and quantities within physical inventory. These inaccuracies can occur in many different ways: receiving errors, stocking errors, reshelving errors, duplicate or deprecated SKUs, improperly handled special orders, or even shrink.

Prior to augmented reality, there were two separate views of inventory:

•    What the inventory control managers and employees actually see on the shelves
•    What data elements can be seen within an inventory control system’s database

Managers responsible for inventory (inventory control managers, purchasers, and departmental managers) need to have an accurate view of each of these worlds. Augmented reality for inventory control allows these managers to literally see the database information as an overlay onto the real-world. The world of data and the world of physical inventory merge together seamlessly.
Improving the Counts

Clipboards and handheld barcode scanners are reactive methods of recording counts during the inventory process. When an employee counts the number of items within a bin, they can record the number of items; however, if the employee discovers an out-of-place item, they need still need to identify it and move it to the proper place. The augmented reality system can assist the counter (whether an internal employee or an external inventory company employee) to identify the item and determine its proper bin location.

An augmented reality system can assist with the counting of items (identifying how many items are within a bin location) as well as automate the recording of that number. Then, the counter merely need to confirm the number. This transformation shifts the burden of recording from the employee to the augmented reality system, and it reduces the chance of human error while recording the bin’s count.

The fundamental process of cycle counting will remain the same; however, the addition of augmented reality will allow many inventory control managers to accelerate the count process, reshelve improperly located items, and increase overall count accuracy. These improvements allow inventory control managers and purchasers to improve their stocking and reorder decisions, thereby increasing inventory turns and freeing capital which had been tied in surplus (slow-moving and non-moving) inventory.

 

Posted by Heartwood Inc. | June 1, 2011 @ 3:02 pm | Comments (0)